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Unreal engine 4 crash reporter
Unreal engine 4 crash reporter











unreal engine 4 crash reporter

LogMemory: Physical Memory: 4273.78 MB used, 16332.27 MB total LogMemory: Process Virtual Memory: 92.11 MB used, 92.11 MB peak LogMemory: Process Physical Memory: 73.86 MB used, 73.86 MB peak LogMemory: Platform Memory Stats for WindowsNoEditor LogMemory: Memory total: Physical=15.9GB (16GB approx) LogInit: High frequency timer resolution =3.418017 MHz LogInit: Applying CVar settings loaded from the selected device profile: LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogOnlineGame isplay: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override "UnrealTournamentDev"

unreal engine 4 crash reporter

LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: CurlRequestOptions (configurable via config and command line): LogInit: Base directory: S:/UnrealTournament/Engine/Binaries/Win64/ LogInit: Command line: -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentDev -epicenv=Prod -mcpconfig=Prod -EpicPortal LogInit: Branch Name: ++depot+UE4-UT-Releases LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads. LogPlatformFile: Not using cached read wrapper LogInit isplay: Attempting to find via project info helper. LogInit isplay: Project file not found: S:/UnrealTournament/UnrealTournament/UnrealTournament.uproject LogInit isplay: Running engine for game: UnrealTournament

unreal engine 4 crash reporter

So I'm showing now whats in my logfile and hope someone can tell me whats wrong. I've already searched some threads with that topic, but nothing worked so far. I can't login when I'm in the UT Alpha despite the fact I'm already logged in the launcher.













Unreal engine 4 crash reporter